Anwar, M. S., Yang, J., Frnda, J., Choi, A., Baghaei, N., & Ali, M. (2025). Metaverse and XR for cultural heritage education: Applications, standards, architecture, and technological insights for enhanced immersive experience. Virtual Reality, 29(2), 51. https://doi.org/10.1007/s10055-025-01126-z
DOI: https://doi.org/10.1007/s10055-025-01126-z
Google Scholar
Benaben, F., Congès, A., & Fertier, A. (2025). A prospective vision of the evolution of immersive technologies: Towards a definition of metaverse. Technovation, 140, 103154. https://doi.org/10.1016/j.technovation.2024.103154
DOI: https://doi.org/10.1016/j.technovation.2024.103154
Google Scholar
Buragohain, D., Meng, Y., Deng, C., Li, Q., & Chaudhary, S. (2024). Digitalizing cultural heritage through metaverse applications: Challenges, opportunities, and strategies. Heritage Science, 12(1), 295. https://doi.org/10.1186/s40494-024-01403-1
DOI: https://doi.org/10.1186/s40494-024-01403-1
Google Scholar
Callon, M., Courtial, J.-P., Turner, W. A., & Bauin, S. (1983). From translations to problematic networks: An introduction to co-word analysis. Social Science Information, 22(2), 191–235. https://doi.org/10.1177/053901883022002003
DOI: https://doi.org/10.1177/053901883022002003
Google Scholar
Chang, S., & Suh, J. (2025). The Impact of Digital Storytelling on Presence, Immersion, Enjoyment, and Continued Usage Intention in VR-Based Museum Exhibitions. Sensors, 25(9), 2914. https://doi.org/10.3390/s25092914
DOI: https://doi.org/10.3390/s25092914
Google Scholar
Cipresso, P., Giglioli, I. A. C., Raya, M. A., & Riva, G. (2018). The past, present, and future of virtual and augmented reality research: A network and cluster analysis of the literature. Frontiers in Psychology, 9, 2086. https://doi.org/10.3389/fpsyg.2018.02086
DOI: https://doi.org/10.3389/fpsyg.2018.02086
Google Scholar
Dionisio, J. D. N., Iii, W. G. B., & Gilbert, R. (2013). 3D Virtual worlds and the metaverse: Current status and future possibilities. ACM Computing Surveys, 45(3), 1–38. https://doi.org/10.1145/2480741.2480751
DOI: https://doi.org/10.1145/2480741.2480751
Google Scholar
Inmor, S., Na-Nan, K., Phanniphong, K., Jaturat, N., & Hirnšal, M. (2025). Unveiling the metaverse: The mediating role of social interaction in enhancing tourism experiences. Journal of Open Innovation: Technology, Market, and Complexity, 11(1), 100461. https://doi.org/10.1016/j.joitmc.2024.100461
DOI: https://doi.org/10.1016/j.joitmc.2024.100461
Google Scholar
Klapka, O., & Slaby, A. (2018). Visual Analysis of Search Results in Scopus Database. In E. Méndez, F. Crestani, C. Ribeiro, G. David, & J. C. Lopes (Eds), Digital Libraries for Open Knowledge (Vol. 11057, pp. 340–343). Springer International Publishing. https://doi.org/10.1007/978-3-030-00066-0_36
DOI: https://doi.org/10.1007/978-3-030-00066-0_36
Google Scholar
Lee, L.-H., Braud, T., Zhou, P. Y., Wang, L., Xu, D., Lin, Z., Kumar, A., Bermejo, C., & Hui, P. (2024). All one needs to know about metaverse: A complete survey on technological singularity, virtual ecosystem, and research agenda. Foundations and Trends® in Human-Computer Interaction, 18(2–3), 100–337. https://doi.org/10.48550/arXiv.2110.05352
DOI: https://doi.org/10.1561/1100000095
Google Scholar
Linares-Vargas, B. G., & Cieza-Mostacero, S. E. (2024). Interactive virtual reality environments and emotions: A systematic review. Virtual Reality, 29(1), 3. https://doi.org/10.1007/s10055-024-01049-1
DOI: https://doi.org/10.1007/s10055-024-01049-1
Google Scholar
Majewska, K. (2023). Doświadczenie w wirtualnej rzeczywistości a pamięć wzrokowa. E-Mentor, 100(3), 61–69. https://www.doi.org/10.15219/em100.1620
DOI: https://doi.org/10.15219/em100.1620
Google Scholar
Minsky, M. (1980). Telepresence. Omni, June, 45–51.
Google Scholar
Moinnereau, M.-A., De Oliveira, A. A., & Falk, T. H. (2022). Immersive media experience: A survey of existing methods and tools for human influential factors assessment. Quality and User Experience, 7(1), 5. https://doi.org/10.1007/s41233-022-00052-1
DOI: https://doi.org/10.1007/s41233-022-00052-1
Google Scholar
Mystakidis, S. (2022). Metaverse. Encyclopedia, 2(1), 486–497. https://doi.org/10.3390/encyclopedia2010031
DOI: https://doi.org/10.3390/encyclopedia2010031
Google Scholar
Park, S.-M., & Kim, Y.-G. (2022). A metaverse: Taxonomy, components, applications, and open challenges. IEEE Access, 10, 4209–4251. https://doi.org/10.1109/access.2021.3140175
DOI: https://doi.org/10.1109/ACCESS.2021.3140175
Google Scholar
Scopus—Advanced search | Signed in. (n.d.). Retrieved 12 June 2025, from https://www.scopus.com/search/form.uri?display=advanced
Google Scholar
Sharma, L., Kaushik, N., Maggon, M., & Sivathanu, B. (2025). Cognitive and cultural factors in metaverse acceptance: A TAM-based meta-analysis. Acta Psychologica, 254, 104855. https://doi.org/10.1016/j.actpsy.2025.104855
DOI: https://doi.org/10.1016/j.actpsy.2025.104855
Google Scholar
Siwak, W. (2016). Matrix i pół-Matrix czyli rzeczywistość wirtualna i rzeczywistość rozszerzona jako wyzwania dla tożsamości, kultury, sztuki. Rocznik Naukowy Kujawsko-Pomorskiej Szkoły Wyższej w Bydgoszczy. Transdyscyplinarne Studia o Kulturze (i) Edukacji, 11, 355–388.
Google Scholar
Slater, M., & Sanchez-Vives, M. V. (2016). Enhancing our lives with immersive virtual reality. Frontiers in Robotics and AI, 3, 74. https://doi.org/10.3389/frobt.2016.00074
DOI: https://doi.org/10.3389/frobt.2016.00074
Google Scholar
Steuer, J. (1992). Defining virtual reality: Dimensions determining telepresence. Journal of Communication, 42(4), 73–93. https://doi.org/10.1111/j.1460-2466.1992.tb00812.x
DOI: https://doi.org/10.1111/j.1460-2466.1992.tb00812.x
Google Scholar
Van Eck, N., & Waltman, L. (2010). Software survey: VOSviewer, a computer program for bibliometric mapping. Scientometrics, 84(2), 523–538. DOI 10.1007/s11192-009-0146-3
DOI: https://doi.org/10.1007/s11192-009-0146-3
Google Scholar
Van Eck, N. J., & Waltman, L. (2014). Visualizing Bibliometric Networks. In Y. Ding, R. Rousseau, & D. Wolfram (Eds.), Measuring Scholarly Impact (pp. 285–320). Springer International Publishing. https://doi.org/10.1007/978-3-319-10377-8_13
DOI: https://doi.org/10.1007/978-3-319-10377-8_13
Google Scholar
Welskop, W. (2025a). Rozszerzona rzeczywistość (AR) w dziennikarstwie - analiza 31 eksperymentów opublikowanych w The New York Times. Zeszyty Prasoznawcze, 68, 29-48. https://doi.org/10.4467/22996362PZ.25.016.21548
Google Scholar
Welskop, W. (2025b). Immersive media as a tool for overcoming communication barriers in higher education: the example of virtual reality (VR). The Prison Systems Review, 126, 343-354. https://doi.org/10.52694/LES.126/2025.17
DOI: https://doi.org/10.52694/LES.126/2025.17
Google Scholar
Żyrek-Horodyska, E. (2021). Dziennikarstwo immersji w perspektywie zwrotu afektywnego. Media–Kultura–Komunikacja Społeczna, 17(1), 61–78. https://doi.org/10.31648/mkks.6118
DOI: https://doi.org/10.31648/mkks.6118
Google Scholar