Published: 2025-04-26

Science fiction elements in selected computer games

Roman Bromboszcz
Kultura Media Teologia
Section: Artykuły i rozprawy
https://doi.org/10.21697/kmt.2025.61.03

Abstract

The aim of the article is to make an overview of computer games and to construct a presentation of elements of science fiction. As a method I take direct experience of investigated plays. I propose the games which were found through tags: "adventure" and "science fiction" on Steam platform. A text leads us to consequences that games anesthetizes death, propagate violence in a place of dialog, they teach cunning and help to build up selves in a form of a maze. 

Keywords:

science fiction, computer games, cunning, fear

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Citation rules

Bromboszcz, Roman. “Science Fiction Elements in Selected Computer Games”. Kultura Media Teologia, vol. 61, no. 1, Apr. 2025, pp. 41–49, doi:10.21697/kmt.2025.61.03.

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