Published: 2014-12-30

Gracz w roli narratora – na przykładzie gier komputerowychtypu FPP

Konczalski Konczalski
Załącznik Kulturoznawczy
Section: Artykuły
https://doi.org/10.21697/zk.2014.1.21

Abstract

Even though film is having the biggest esthetical impact on videogames, player’s participation during the gameplay suggests rather a theatrical – performative trope. It shouldn’t be however the reason to question narrative aspects of videogames. In this article I signal that mainstream videogames are drifting away from competition and moving closer to narration of interesting stories, in which a player is participating and also becomes a narrator. I describe this occurrence using Erika Ficher-Lichte’s performative esthetics and Jean Baudrillard’s simulation theory.

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Konczalski, K. (2014). Gracz w roli narratora – na przykładzie gier komputerowychtypu FPP. Załącznik Kulturoznawczy, (1), 471–497. https://doi.org/10.21697/zk.2014.1.21

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