https://doi.org/10.21697/zp.2025.25.4.07
The aim of this article is to present the Let’s Play idea and the origin of this phenomenon, the characteristics and types of recordings qualified as Let’s Play, followed by a review of such recordings in the light of the provisions for the protection of copyright to computer games. The article draws attention to problems with establishing an unambiguous definition of the nature of copyright applicable to computer games and the principles governing the use of the so-called right to quote, and proceeds to an analysis of Let’s Play recordings in the light of the provisions of the Polish Copyright and Related Rights Act (Ustawa o prawie autorskim i prawach pokrewnych). The conclusion says that Let’s Play recordings entail the dissemination of at least the visual layer of a computer game, so the holder of the copyright to this component must consent to its use. If no consent has been given, then in principle the creator of the Let’s Play game is in breach of the copyright to the computer game which is the subject of his recording, although each Let’s Play case should be considered individually.
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